CAW Lab — GlyphLight

Camera: RMB drag rotatesMMB drag panswheel zoom.
Edit: LMB edits (terrain/biomes/roads/lots/objects depending on tab).
Tab toggles Edit Lock (Navigate) so you can fly around without painting accidentally.
Ready Sculpt
World
Terrain
Biomes
Layers
Water
Roads
Lots
Objects
Atmosphere
Debug
Hotkeys: Ctrl+Z Undo • Ctrl+Y Redo
If your PC gets spicy, keep this at 64.
Textures: use the Layers tab to upload your own PNG textures (sand/grass/rock/snow).
These are loaded locally in your browser (not uploaded anywhere).
Mouse helpers: Shift+wheel = radius • Alt+wheel = strength
In Biome mode, LMB paints splat weights. Auto-Fill gives you a great base.
This is your texture layer stack. Upload your own PNG textures here.
These map to the splatmap channels: R=Sand, G=Grass, B=Rock, A=Snow.
Saves names + repeats to your browser storage (not the images).
Water v2 controls (depth fade + shore foam + fresnel).
Enable/disable water is still in the Terrain tab.
Click the terrain to add spline points. Road mesh updates live.
Roads are saved with the world (points + width).
Drag a rectangle on the terrain to define a lot. Release to apply flatten.
Lots are saved with the world (rect + type).
LMB places. Enable Delete mode to click-delete.
Next upgrade: optional lightning + second cloud layer + godrays.
Console output + quick checks.